Welcome to our achievement guide for Total War: Warhammer! We hope our guide helps you in obtaining all of the achievements for this game.
The guide is divided based upon which part of the game the achievement is obtainable in. However, if an achievement requires the purchase of a DLC it will be located in the section pertaining to that DLC. This format may make looking for a specific achievement more difficult, so please use Ctrl+F to find any specific achievement you wish.We can't test every way to get an achievement by ourselves, so there may be more ways to get an achievement than are listed in this guide. If you have any corrections or additional information please feel free to leave a comment! Grafs of the EmpirePlaying as the Empire, win a campaign land battle with three or more Lords and Heroes in your army.Pretty simple.
This can be a combination of Lords and Heroes, it doesn't have to be three of one type. This must be fought out on the battle map, not autoresolved.ReikscaptainPlaying as the Empire, have at least 10 Reiksguard units in a single army.The Reiksguard will probably be your mainstay cavalry unit for a while in your campaign so getting 10 of them recruited won't be a problem. Put 10 in the same army for the achievement.Leonardo's DaemonPlaying as the Empire, recruit a Steam Tank to one of your armies.The steam tank requires a high tier building to recruit so it may take you time, but it's not difficult to get to at all.The Ultimate GrudgePlaying as the Empire, raze the Dwarfs' capital at Karaz-a-Karak.You'll most likely want to stay friendly with the Dwarfs throughout your Empire campaign so I only recommend doing this after you have already won or making a save and reloading after you have earned the achievement. Autoresolving the battle works. Furthermore, the Dwarfs do not need to be the ones controlling the settlement when you take it. As long as you occupy or raze this city when you do take it, it doesn't matter who actually controls the city as long as someone does.
This will not unlock if you sack the city first.Lady Protect Thee!Playing as the Empire, raze the Bretonnian capital at Couronne.Although not as powerful as the Dwarfs, there still isn't much reason to attack Bretonnia as the Empire so you might want to save this for the end as well or make a save that you can reload. Autoresolving the battle works.
Furthermore, Bretonnia does not need to be the one controlling the settlement when you take it. As long as you occupy or raze this city when you do take it, it doesn't matter who actually controls the city as long as someone does. This will not unlock if you sack the city first.Independence LostPlaying as the Empire, occupy Marienburg and Gorssel.Just occupy these two cities to get the achievement. I'm not sure if these have to be occupied as the same time though.
Marienburg has a nice unique port which will significantly boost your income so it's worth going after early. This will not unlock if you sack the city first.Imperial ArchitectPlaying as the Empire, upgrade the city of Altdorf to level 5.Get Altdorf up to the max level of 5. The Most EnduringPlaying as the Dwarfs, upgrade the city of Karaz-a-Karak to level 5.This is your main city and will most likely be the first that you get fully upgraded.The Industry of DrinkingPlaying as the Dwarfs, produce at least 100 beers per turn.Beers are a unique tradable resource that can be found in only 5 regions. The easiest for you to take would be Karag Dromar just to the northwest of your starting location and Karak Kadrin which is a bit further north. Construct the unique buildings for this resource to produce the beers. Unless you have many upgrades that increase the amount of tradable resources you produce, you will need to control at least 2 regions.
Also, Karag Dromar has an achievement that requires you to build a Renowned Brewery which you can get while going for this achievement.Swift Half of Bugman's XXXXXX?Construct a Renowned Brewery at Karag Dromar.Brynduraz ExcavatorConstruct the Brightstone Mine at Mount Gunbad.Son of GrungniConstruct the Throne Hall of the High King at Karaz-a-Karak.At the World's EdgeConstruct a Mason at the Misty Mountain.Vala-Azril-UngolConstruct a Great Hold in Karak Eight PeaksTake the OathConstruct the Great Slayer Shrine at Karak Kadrin.Construct the building listed at the required site. Take note that not all of these are unique buildings.IroncladConstruct a Dwarfen Shipyard.This is the tier 5 dock for the Dwarfs, however, Barak Varr is the only city where it is possible to construct.DibnaPlaying as the Dwarfs, research 20 technologies.Skilled EngineerPlaying as the Dwarfs, research 40 technologies.Non-TraditionalistPlaying as the Dwarfs, research 60 technologies.The Dwarfs have by far the most technologies out of the factions but luckily they do not take long to research. You can increase your research rate by finding followers and by constructing the Engineer's Workshop and Engineers' Guild Hall for a 4% and 8% increase, respectively.Dwarf KingWin a campaign as the Dwarfs.There is a plethora of guides not only here on steam but also on the other Total War forums on how to beat the campaign on Very Hard or Legendary difficulty so I won't list any strategies here. If you are struggling to beat the campaign even with the help of guides, then you can always use mods to make the campaign trivial. Shiny Fings!Construct at least 3 Da Hoards.Swag 'n' Plunder!Construct at least 20 Da Hoards.Da Hoards are your tier 3 economy building as the Greenskins. You'll want to build as many of these as you can to get your income up. Swag 'n' Plunder!
Is slightly bugged. You can earn the achievement by demolishing at least 20 Da Hoards and then rebuilding them all at the same time. You'll unlock the achievement at the end of the turn in which you begin constructing the 20 tier 3 buildings. Azerty831 states you can also build 20 tier 2 buildings (not tier 3) to unlock it.I'm Da Boss!Construct at least 10 Boss' Camps.Boss' Camps are you tier 4 happiness building that can only be built in province capitals. This means you'll need to control at least 10 province capitals for this achievement and since the Greenskins generally struggle with happiness I recommend having one of these in each province capital anyway.We're Stayin' Put!Construct a Greenskin Stronghold.Greenskin Stronghold is just your tier 5 city center building. You should get this naturally during the campaign.Waaagh!
On da Stunties!Playing as the Greenskins, occupy or raze the Dwarfs' capital at Karaz-a-Karak.The Dwarfs are your main enemy as the Greenskins so this should be something you aim to do early on in your game. Furthermore, the Dwarfs do not need to be the ones controlling the settlement when you take it. As long as you occupy or raze this city when you do take it, it doesn't matter who actually controls the city as long as someone does.
This will not unlock if you sack the city first.Waaagh! On Altdorf!Playing as the Greenskins, raze the Imperial capital at Altdorf.Once you've conquered the Dwarfs you will then be able to move on to face the Empire and get this achievement. Furthermore, the Empire does not need to be the one controlling the settlement when you take it. As long as you occupy or raze this city when you do take it, it doesn't matter who actually controls the city as long as someone does. This will not unlock if you sack the city first.Big Boss of All Da BoyzPlaying as the Greenskins, occupy Gor Gazan, Galbaraz and Agrul Migdhal.Waaagh! On da North!Playing as the Greenskins, occupy Kraka Drak, Khazid Bordkarag and Sjoktraken.Occupy the listed regions for these. I don't recommend going for either of these unilt you have solid control over the southeast part of the map.
The northern region can be especially difficult to conquer and hold if Chaos and Norsca are both still up and healthy.RaiderzPlaying as the Greenskins, have a raiding income of 1,000.Good RaiderzPlaying as the Greenskins, have a raiding income of 3,000.Da Best RaiderzPlaying as the Greenskins, have a raiding income of 8,000.Entering the Raidin' Camp stance while in another factions territory will net you a good amount of gold. The larger your army is and the wealthier the region is, the more gold you will receive. So, it is beneficial to wait until late in the game when factions have had plenty of time to build up their regions before going for these achievements. Try to avoid razing too many regions as this will only make it more difficult for the region to grow afterwards. You will likely need at least 8 full stack armies but I recommend bringing more as the likelihood of you getting enough gold from every region is not too great. Furthermore you might want to invest in the Raider skill on your Lords which when fully upgraded will get you +15% income from raiding. I also recommend researching the 'Normus Loot Cart technology which will boost your raiding income by 10%.Note that you have to have 1,xxx, 3,xxx, and 8,xxx raiding income, respectively, to unlock these achievements.
If you jump from having 1,000 to 4,000 raiding income you will not unlock the achievement for having 3,000. Thanks to Belserden.If you're still having issues, try removing all armies from raiding stance, wait a turn, and put them all back in raiding stance at the same time.Little TinkererPlaying as the Greenskins, research 8 technologies.More Luck Than JudgementPlaying as the Greenskins, research 16 technologies.Chief Spanna WhackaPlaying as the Greenskins, research 24 technologies.The only buildings required to unlock Greenskin technologies are the Goblin Tinkerer Bench and the Goblin Workshop which require tier 3 and tier 4 settlements, respectively.
There's no way to increase the research rate as the Greeskins so just sit back and keep playing after you've won your campaign if you still haven't gotten the final achievement. There are 27 total technologies, so you can skip researching 3. I recommend skipping 3 of the technologies that take 12 turns to research for the quickest way to get this.Get a Big Smelly GitPlaying as the Greenskins, recruit a Giant to one of your armies.The giant requires you construct the Stompin' Groundz which is a tier 5 building.Disciple of the Spider GodPlaying as the Greenskins, recruit an Arachnarok to one of your armies.The Arachnarok requires the Sacred Spider Groundz building, which is tier 4, as well as researching the Arachnarok Spider technology in order to train it.Total Waaagh!Playing the Greenskins, win a battle with a Waaagh!
Army as reinforcements.As you increase the fightiness of an army you will spawn a Waaagh! Army once it gets high enough. You don't have direct control over this army but it will follow your 'host' army around where ever it goes or you can individually order it to go somewhere else. I recommend sieging an enemy settlement and waiting a turn or two for the Waaagh! Army to catch up to you and then launching the siege for the achievement.
This must be fought on the battle map.Da Big WarbossWin a campaign as the Greenskins.There is a plethora of guides not only here on steam but also on the other Total War forums on how to beat the campaign on Very Hard or Legendary difficulty so I won't list any strategies here. If you are struggling to beat the campaign even with the help of guides, then you can always use mods to make the campaign trivial. These achievements require that you own the Chaos Warriors Race Pack.Forged in HellHave at least 10 Chaos Knights in a single army.Chaos Knights require the tier 4 Palanquin of Trophies building.
This is the precursor to the Pillars of Skulls which you need to construct for the Siggurd's Inheritance achievement. Get 10 Chaos Knights in a single army and end the turn for this.
Chaos Knights (lances) also work.We Are LegionConstruct a Ruinous Warhost in one of your hordes.The Ruinous Warhost is your main tier 5 city building. I recommend maxing out the Tribes of Chaos skill on all of your Lords as soon as possible to help your growth.Siggurd's InheritanceConstruct 5 Pillars of Skulls across your hordes.The Pillars of Skulls is a tier 5 building that slightly boosts your income and allows you to recruit Chaos Knights.
The hardest part of this will be affording 5 hordes. I used two high tier armies, a mid tier army, and then two half-stacks of garbage units to support my main armies in order to help keep my upkeep down. I recommend maxing out the Tribes of Chaos skill on all of your Lords as soon as possible to help your growth. Once you get this skill maxed on your two smaller garbage armies you can then send them back north and disband their units in order to save on upkeep if you wish.Damned SoulPlaying as Chaos, research 8 technologies.Slave to DarknessPlaying as Chaos, research 16 technologies.Approaching DaemonhoodPlaying as Chaos, research 24 technologies.There are enough technologies for you to skip three. There is no way to speed up the research process other than finding a follower that will slightly boost your research speed.Archlord of ChaosWin a campaign as Chaos.There is a plethora of guides not only here on steam but also on the other Total War forums on how to beat the campaign on Very Hard or Legendary difficulty so I won't list any strategies here. If you are struggling to beat the campaign even with the help of guides, then you can always use mods to make the campaign trivial. These achievements require that you own the Call of the Beastmen DLC.Through the Skin to the SoulPlaying as Beastmen, recruit a Cygor to one of your armies.The Cygor is your only artillery unit and requires the tier 5 Darkling Council building.Maze of Torment, Maze of DeathConstruct a Cursed Labyrinth in one of your hordes.The Cursed Labyrinth is your tier 5 horde size building.
You'll need 5 hordes with this for the following Blessings from the Throne of Ruin achievement.Blessings from the Throne of RuinConstruct 5 Totems of Horns across your hordes.Totems of Horns are tier 5 and boost the battle abilities of your units which makes it a very beneficial building. This is similar to the 'Siggurd's Inheritance' achievement for Chaos. You'll need 5 Lords all with tier 5 hordes which will take some time to get. When the moon cycle comes around I recommend getting the boost to your horde growth so you don't have to spend time leveling up your Lords to get the additional growth skills.Surprise! You're Dead.Playing as Beastmen, win 10 ambush battles during a single campaign.You must win 10 ambush battles in a single play session without autoresolving in order for this to unlock. You can get this by saving before an ambush battle and reloading that battle 9 times as long as you do it in the same play session.Neighbours of the BeastPlaying as Beastmen, raze the Imperial capital at Altdorf and the Bretonnian capital at Couronne.Currently, it appears that you only need to raze Altdorf for the achievement to unlock.
Be aware that you only have to raze the city and that it doesn't matter whether it's actually the Empire who controls it or not at the time. This will not unlock if you sack the city first.Calling the WarherdPlaying as Beastmen, win a battle with a brayherd army as reinforcements.This seems to unlock for people at random times. To unlock it for certain just siege a walled settlement when you have a brayherd and wait a turn or two for it to catch up with you.
Fight the following battle on the battle map and you should unlock this.The Long War, the Endless HuntPlaying as Beastmen, have a raiding income of 6,000.This is similar to the raiding income achievements for the Greenskins. I did this after the achievement for constructing 5 Totems of Horns in my hordes. You'll need to have 20 units in each of your 5 hordes and max out the skills that boost raiding income.
Also be sure to have the technologies that boost raiding income as well. Place your hordes in 5 separate regions (region capitals are best) that hopefully have not been sacked or razed yet in the game and you should get at least 1,000 income from each region and ideally closer to 1,500. Be sure that your income is in the 6000s (6xxx). Having an income higher than this (7000) may not unlock the achievement. These achievements require that you own the Realm of The Wood Elves DLC.Sap of the Beaming SunPlaying as the Wood Elves or Argwylon, spend a point of Amber.Amber is essential to your campaign as you use it to construct buildings, research technology, and recruit units. This willl come quickly.Heart of the ForestPlaying as the Wood Elves or Argwylon, upgrade the Oak of Ages to level 2.Yn Edri EternosPlaying as the Wood Elves or Argwylon, upgrade the Oak of Ages to level 5.Getting the Oak of Ages up to level 5 is your ultimate victory condition in the campaign so you will have to get this while going for other achievements. Just know that when you do upgrade the Oak of Ages numerous Beastmen stacks will spawn so prepare yourself accordingly.The Undergrowth AdvantagePlaying as the Wood Elves or Argwylon, win 10 ambush battles during a single campaign.Similar to the Beastman achievement, you must win 10 battles in a single play session without autoresolving.
You cannot quit the game while going for this. You can however save before an ambush battle and then continue to reload that battle 9 times for the achievement as long as you do it in a single play session.
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These achievements require that you activate the free Bretonnia DLC from steam.The Secret of the GrailPlaying as Bretonnia, Bordeleaux, or Carcassonne, recruit the Grail Reliquae into an army.The Grail Reliquae is unlocked with the Grail Chapel which is your tier III Military Support building.The Dream of What Could BePlaying as Bretonnia, Bordeleaux, or Carcassonne, win 5 heroic victories during a campaign.Wait until the end of your campaign and you have a fully decked out melee legendary lord. Let one of your regions rebel (I used one with high vampire corruption near Kislev) and then use that lord to solo the rebel army that spawns. I recommend maxing out the battle skills on this lord beforehand. Also remember to adjust any items that your lord has equipped. A single heal skill can still go a long way. This must be done in a single campaign and does not need to be done in the same play session. However, you cannot save and reload the same battle to get it like the ambush achievements.
Thanks to Ryo for confirming this.Knightly MisconductPlaying as Bretonnia, Bordeleaux, or Carcassonne, have negative Chivalry during a campaign.Start up a new campaign and immediately declare war on one of your fellow Bretonnian factions for a nice -200 chivalry. End the turn a couple of times to get the achievement to register.Where Be Thy Treasure, There Be Thy HeartPlaying as Bretonnia, construct the Abbey of the Grail Companions building during a campaign.Blessed Be The LadyPlaying as Carcassonne, construct the Tower of the Enchantress building during a campaign.The Brotherhood of Seamen & PilotsPlaying as Bordeleaux, construct the Manann's Dry Docks building during a campaign.Take note that although you can construct these buildings as any Bretonnian faction, these achievements can only be earned as the specific faction that is mentioned.
All buildings are located in the capital of the faction for each achievement.Let Us PreyPlaying as Bretonnia, Bordeleaux, or Carcassonne, win the Old World campaign.For the Lady!Playing as Bretonnia, Bordeleaux, or Carcassonne, win the Old World campaign on Very Hard or Legendary difficulty.As with all the other campaign achievements, there are many guides out there to help you get these if you want to get them fair and square. If not, there are numerous mods to help you get them more easily. These achievements require that you own the Norsca DLC.Northern PowerhousePlaying as Norsca or the Wintertooth, recruit a Mammoth.The building for Mammoths is tier III. Mammoths are among your best units so you should be recruiting them anyway.Tribal ChiefPlaying as Norsca or the Wintertooth, occupy all the regions of Norsca.Just gain control of all Norsca regions by any means you like. Don't forget about the small region to the northeast of Kislev.The Hunt Begins!Playing as Norsca or the Wintertooth, complete a Monster Hunt.Master of the HuntPlaying as Norsca or the Wintertooth, complete all Monster Hunts.Monster hunts are side quests that you can complete throughout the campaign. There are three technologies that you will need to research in order to unlock all eight hunts. These hunts will take you all over the map so it will take quite a long time to get them.
Plan ahead and accept the hunts that are located in the areas you intend on being in to make the best use of your time. The final battle that you will have to fight for each hunt can be challenging so try to get numerous anit-large units (Marauder Hunters (javelins) and Skin Wolves worked well for me) as well as some Mommoths or trolls/giants in your army. I'm not sure if these need to be completed in the same campaign or not, but I did all of mine in a single campaign.Troll SlayerPlaying as Norsca, destroy the Wintertooth faction.Wintertooth starts out on the eastern side of Norsca so they're a little far away from you at the beginning. In my game they did not have any problem staying alive until I got to them.
You also don't have to actually 'destroy' them. Defeating their lord and then confederating will also unlock the achievement.Home Sweet HomePlaying as the Wintertooth, occupy the settlement of Erengrad in Troll Country.Erengrad is nice and close to Wintertooth so you don't have to venture far. Gain control of it in some way to get this.Allegiance to the GodsPlaying as Norsca or the Wintertooth, raise your first monolith to the Gods.When you conquer a settlement you can raze it and devote that razing to a god. Do this once.Not All Crows Are RavensPlaying as Norsca or the Wintertooth, gain total devotion to the Carrion Crow.Where Eagles DarePlaying as Norsca or the Wintertooth, gain total devotion to the Great Eagle.Every Dog Has Its DayPlaying as Norsca or the Wintertooth, gain total devotion to the Great Hound.A Nest of VipersPlaying as Norsca or the Wintertooth, gain total devotion to the Great Serpent.Devote enough razings to get to 100 relations with a god.
You can only get one of these in a game unless you want to save before you reach maximum devotion and reload that save to go for another god. You also get increased relations with gods by completing monster hunts.Marauding HordesPlaying as Norsca or the Wintertooth, win a campaign on any difficulty.Pillagers of the Old WorldPlaying as Norsca or the Wintertooth, win a campaign on Very Hard or Legendary difficulty.As with all the other campaign achievements, there are many guides out there to help you get these if you want to get them fair and square.
If not, there are numerous mods to help you get them more easily. Beast KeeperHave a special mount.Beast MasterHave 3 special mounts.As you level up your Lords and Heroes you will be able to unlock mounts depending upon your faction and which hero/lord you are using. Just keep unlocking mounts as they become available.AppraiserHave access to at least 4 different tradable resources through production or trade.FactorHave access to at least 7 different tradable resources through production or trade.MerchantHave access to 10 different tradable resources through production or trade.You should be able to get the first two of these achievements on your own once you conquer all of the regions available to your race. For the last one you will need to have a trade agreement with a different race. This is easiest as the Empire or Dwarfs since they are usually very friendly with each other and able to have stable territorial control and relations.Merchant AdventurerHave a trade agreement with 5 other factions at the same time.Merchant PrinceHave a trade agreement with 10 other factions at the same time.EmissaryHave a military alliance with 5 other factions at the same time.AmbassadorHave a military alliance with 10 other factions at the same time.These are all easiest as the Empire since you are quite close to the middle of the map.
The lower the difficulty level, the more friendly other factions will be towards you making this even easier. I recommend trying not to confederate and also trying not to destroy too many of the nearby factions in the early game.
Once Chaos arrives almost the entirety of the human and Dwarf factions will become very friendly towards you making getting trade agreements and alliances quite easy. The only problem will be expanding enough so that you have access to trade markets with 10 different factions.Conqueror of the Southern CoastsOccupy Magritta, Miragliano and Myrmiddens.Four Corners of the Old WorldOccupy Fort Straghov, Luccini, Lyonesse and Castle Drakenhof.Occupy or colonize the settlements listed here at the same time.
These are only obtainable by the Empire, Vampire Counts, Bretonnia, or (possibly) the Wood Elves.PennypincherHave a gross income of 5,000 gold per turn.SkinflintHave a gross income of 20,000 gold per turn.GoldgathererHave a gross income of 60,000 gold per turn.Easiest as the Empire or the Dwarfs since you have many economic buildings and technologies that can further help you. You can wait until the end of the game and just disband most of your armies to close whatever gap may remain. Take note that this is net profit (the number displayed at the top of the campaign screen), not total income.Put Them to the TorchBesiege and raze 1 settlement.Bit of a BonfireBesiege and raze 30 settlements in a single campaign.The Purifying FlamesBesiege and raze 100 settlements in a single campaign.I found this easiest as the Greenskins but i'd imagine that Chaos is pretty good as well. Just keep razing as you complete your campaign.
You can check your progress on the statistics screen. If you reach the end and still need more, just make peace with whatever faction remains and let them expand again. You can keep razing the same settlement over and over again if you want.The Smell of Dinner, Burning.Besiege and raze the Halflings' Moot.The Moot is located just to the west of the Vampire Counts starting area.The Curse of PraagBesiege and sack the cursed city of Praag.Since an update changed post-siege options for Chaos, this is now easiest as the Vampire Counts. The hard part about going after this is that you have to reach it before Chaos does as the AI is reluctant to recolonize that area of the map.
You can also try retaking the region yourself, allowing a rebellion to form and then attacking the the city and sacking it once it has been taken over by the rebels.Queen of the WastelandConstruct the Port of Marienburg.Sailor on the Sea of ClawsConstruct the Port of Erengrad.These are obtainable by the Empire, Vampire Counts, and Bretonnia. Construct the tier 5 port in both of these cities for the achievements. ChampionHave a level 10 general.VeteranHave a level 20 general.ParagonHave a level 30 general.General means Lord in this case. You shouldn't have any problem getting your starting Legendary Lord to level 30 in a campaign as long as you use them consistently. Lords gain experience slowly over time or more rapidly by participating in battles.Heroic IdealsHave 1 level 10 Hero.Loyal RetainersHave 2 level 20 Heroes at the same time.Honour GuardHave 3 level 30 Heroes at the same time.Using your heroes actively as agents instead of putting them in your armies is the quickest way of leveling them up. I did this as the Greenskins but I'd imagine that any of the main factions will do.
I don't recommend trying this as Chaos as their heroes simply aren't very good. I waited until the end of the game when it was only me and the Vampire Counts left and I constantly used my three heroes to damage walls, attempt assassinations, and damage buildings in order to level them up. You can also use the mod that disables enemy agent actions to make this easier. If you do decide to put your heroes in your army, be careful not to let them die in battle.Seeker of PowerHave 3 magic weapons or items of magic armour.Arcane SpoilsHave 10 magic weapons or items of magic armour.Keeper of the Royal ArmouryHave 25 magic weapons or items of magic armour.Treasure HunterHave 3 magic talismans, enchanted items, or arcane items.Keeper of RelicsHave 10 magic talismans, enchanted items, or arcane items.Meddler in MagicHave 25 magic talismans, enchanted items, or arcane items.You get these items randomly after battles.
There are some skills for Heroes and Lords that can increase the chance of receiving an item but I didn't find those necessary. It should be noted that these achievements only count items that are not applied to any character. When you check how many of these items you have and see that you have way more than the required number, just remove some from your Lords and Heroes to get the achievement to register.This is Troll CountryHave at least 10 Trolls or 10 Chaos Trolls in a single army.This can be obtained by either the Greenskins or Chaos. Just have 10 of the required unit in the same army.The Meek Shall InheritGet an Undead/Goblin/Chaos/Empire militia unit to the highest level of experience.Militia units are the lowest unit available to each race: Chaos Marauders, Goblins, Swordsmen / Spearmen, Zombies / Skeletons, and Miners / Dwarf Warriors. You can slowly level units up over time and risk it being wiped out in battle or you can try to recruit a unit straight from the maximum rank. If you want to recruit one, then your best bet will be with Chaos.
Lucky StreakWin 10 land battles during a single campaign.Master TacticianWin 50 land battles during a campaign.Taking the InitiativeWin 25 siege attack battles during a campaign.None Shall Pass!Win 25 siege defence battles during a campaign.These all require you to play out the battle on the battle map, autoresolving does not count. These can be done over the course of multiple campaigns. You can make a save right before a relatively easy battle and play it over and over if you want.For siege defenses, you can allow your provinces to revolt by lowering happiness and fight off the rebel armies that spawn.Siege battles are those with walled settlements.Murder As ArtKill 10,000 enemies in battle.Slaughter of the Anything-But InnocentKill 100,000 enemies in battle.Conqueror?
God, More Like!Kill 250,000 enemies in battle.These only count kills made when you play the battle yourself. They can be campaign battles, skirmishes against the AI, or multiplayer battles. There's no way to keep track of your kills but they shouldn't take too long if you decide to grind them out in a custom battle. Play with Grail Guardians against Peasant Mob for easy kills.Going UndergroundFight an Underway battle during a campaign.Down in the Underway at MidnightWin 5 Underway battles during a single campaign.You can fight an Underway battle as any faction, but you can only initiate them as the Dwarfs, Greenskins, Beastmen, or Wood Elves so they will be your best bet for this.
Just move your armies around while they are in the underground stance and you should easily get this in a campaign. I'm not sure if these must be played on the battle map or not.Embark Upon Adventure!Fight a quest battle.The Journey's EndComplete all quest battles for a single character.Throughout a campaign you will have the opportunity to complete quest battles but depending on how quickly you go after them or what factions you war with, you may not be able to complete them all for the same character. That is fine as you can finish up any quests you missed from the main menu and fight the battle with a predetermined army. I highly recommend completing as many as you can in a campaign since you can make your own army which will undoubtedly be better than the predetermined one.
Take note that if you finish the battles from the main menu you will have to complete one more quest battle in a campaign for the achievement to unlock. This battle does not have to be for the same character.Spells 'n' Skills 'n' StuffUse 5 or more special abilities during a campaign battle.Abilities appear in the bottom left and right of your screen when selecting a Lord of Hero. With the update that fixed the Jack of All Trades achievement this achievement now requires you to use 5 different abilities in the same battle. Add a couple of heroes to your army to get wider diversity in available abilities.Jack of All Trades, Master of SomeUse 100 abilities during campaign battles.This is still quite buggy.
It appears to only count the first use of an ability in each battle, so sitting in the same battle and using abilities multiple times won't raise your count. This definitely counts the abilities that don't use magic and appear in the bottom left side of your screen during a battle, but I'm not sure if it counts magic-using spells or not.The Stuff of LegendWin a campaign battle in which you are outnumbered 10-to-1.The presence of heroes, lords, and monster units makes this quite easy. Perhaps the easiest way is to start a new campaign as Archaon and Chaos and delete all your starting units and besiege and attack the nearest Kislev city. Archaon can handle the entire garrison himself netting you the achievement. It also appears that you cannot get this if you enable the introduction for a campaign and try to get it during the introduction timeframe.Outgunned & OutmatchedWin a campaign land battle where you have spent half or less on units than the enemy.The nerf to healing abilities has made this a bit more difficult. Using goblins against Chaos may be a good way to get it.
Also, I unlocked this by reinforcing an ally army in a battle against two Chaos armies. I don't think the game counted my allies units towards how much I spent, so the achievement unlocked. If you want to try and use a Lord, you can bring a Jade Wizard or Life Spellslinger along to heal him and help him solo whatever army you are fighting.Shylaro suggested fighting an enemy army with units at low HP. You can autoresolve to get their units to low health, then combine or disband your own units so that you have few enough to unlock the achievement.A Time of War & HeroesHave a single Hero make 100 kills during a battle.Leadership TestHave a single Lord make 100 kills during a battle.BloodthirstyHave a single unit make 200 kills during a battle.Black Powder PounderKill 200 enemies with siege artillery during a single battle.All of these are easy to get in custom battles. Just make the enemy army a mob of zombies and fully upgrade your units for an easy time.Fire DragonCause more damage to a unit due to its weakness against fire.As long as you use fire based spells or Irondrakes consistently in your battles then you should get this naturally. If you haven't then you can get it in a custom battle as Archaon against a Bretonnian Lord on a Hippogryph mount.
Use Archaon's fireball spell repeatedly to kill the Lord. You may also be able to use other Lords or Heroes with fire based spells or Irondrakes in this fashion as well. Iron-Hard & AngryWin a campaign battle, having completely wiped out all enemy units.This is easiest to get against the Vampire Counts since when they lose a battle all their units die anyway. You can also get this against other factions easily because when you autoresolve against them sometimes their Lord is the only unit that survives. Attack one more time and be sure to kill him for the achievement.Death from Above!Win a campaign battle using only flying units.This is easiest as the Vampire Counts.
The VC have Terrorgheists and Vargheists which are excellent flying units. Take note that your Lord must also be on a flying mount in order for the achievement to unlock.
This must be played on the battle map.GatebreakerDuring a siege battle, destroy a gate using Dwarfen Miners or a monstrous unit.Certain units, such as Trolls, can break down settlement gates by themselves. When you get in a battle just send that unit forward to break the gate for this.Highly UnlikelyWin a siege battle without fielding any siege equipment.You should combine this with the previous achievement.
You can't build any siege equipment prior to the battle and you can't have any units designated as siege equipment in your army. Use the trolls or other gate-breaking unit from the previous achievement to find your way into the settlement.
You can also send your infantry to the walls to use their ladders if you wish.You can also use a hero to destroy the walls on a settlement which will allow you to attack without siege equipment as well. Thanks to Drasca for mentioning this.Capture the Zoggin' Flag!Successfully besiege and capture a city by seizing its victory points during a campaign battle.This one can be a bit of a pain since the garrison forces may just rout before you even have a chance to finish capturing the victory point.
I recommend having a large army spread out across the map. Have siege equipment on one side but have trolls or other gate-breaking unit ready to attack on the opposite side of the wall. When the battle starts, fake like you are attacking with your siege equipment to distract the enemy but concentrate your trolls and a good amount of infantry on the opposite side to break in.
When you are in you want to get to the victory point as quickly as possible and use your infantry to block all the ways in. Try not to attack any enemy units on the walls because you don't want them to end up routing. I recommend attacking a province capital since they usually have a decent size garrison that won't break very quickly.Charnel ValleyWin 5 ambush battles during a single campaign.These can either be ambushes you have laid or when you get yourself ambushed. Obviously, it will be much easier to win if you are laying the ambush. Enter the ambush stance to set one. You can see your likelihood of having a successful ambush by hovering your mouse over the area of land that you wish to lay the ambush in.
There is a skill for Lords that can increase your ambush success chance by a maximum of +30% which I highly recommend you get when going for this achievement. Even if the game says your chance of having a successful ambush is 100%, there is still a chance that the enemy could detect you beforehand. I'm not sure what causes this specifically, but it seems that the presence of enemy agents plays a factor in it.
Finally, I'm not sure whether these need to be played out on the battle map or can be autoresolved. I recommend playing them out until someome confirms one way or the other.Also take note that both Karl Franz and Thorgrim Grudgebearer have a quest battle that counts as an ambush so you can get a 'free' ambush battle when playing as either of these two races. Thanks to Xhal for pointing this out.With the addition of the Beastmen faction, this achievement is now most easily done with them.
A Confrontational NaturePlay a multiplayer campaign.First Among EqualsWin a multiplayer campaign.Start up and win a multiplayer campaign for these two. Easiest if you find a friend to play with. One player can disband their starting forces to allow the opposing player to kill them more quickly. You can even use mods to play as factions that start closer to each other to make this go very easily. Thanks for Xhal for the confirmation.Up For A ScrapPlay a multiplayer battle.Armchair GeneralPlay 5 multiplayer battles.Armchair EmperorPlay 25 multiplayer battles.Although these are multiplayer battles, you can get these against the AI.
Add an AI opponent when you are creating a multiplayer battle and make them the Vampire Counts with a single zombie unit and give yourself some nice cavalry. Charge and repeat until you have the achievement.
Also note that you just have to play 25 battles, not win so this isn't too difficult to get just playing normally.You vs. The Great Unclean OnesDefeat a CA staff member, or anyone else who has this achievement, during a multiplayer battle.This is your standard 'six degrees' achievement. Defeat someone in a multiplayer battle who already has this unlocked to get it yourself. Make sure at least one player gets a kill in the match or the achievement will not unlock.
T otal War: Warhammer, other than being a missed opportunity for a cool name ( Total Warhammer. You know it makes sense), has been incredibly successful for Creative Assembly. Sadly, it;s DLC days are long behind it as TWW2 grows, and we look towards a potential third entry.Even as things stand now though, there are enough premium extra lords and factions available as to add up to the cost of another full price game. Some give you more bang for your buck than others, which is why we’ve taken some time to break them all down by what they add, what playstyles they cater to, and how much value you’re getting relative to the cost. Chaos Warriors Race Pack ( ) ( Free if you pre-ordered the game)What’s in it?Unlocks the Warriors of Chaos faction for the Grand Campaign along with three legendary lords - Archaon the Everchosen, Sigvald the Magnificent, and Kholek Suneater.
My personal favorite army from the tabletop game, Warriors of Chaos in Total War: Warhammer are a very strong melee infantry faction with cost-effective skirmish cavalry, some potent monstrous units, and a focused selection of magical troublemakers.Is it worth it?If you weren’t willing to gamble on Total Warhammer before release and get this pack on the house, it will largely come down to how much you like playing the bad guys. Warriors of Chaos are a horde faction (meaning they have no permanent settlements and carry all their buildings with them), with an ultimate campaign goal of bringing desolation to all the “good guys” with the help of Norscan tribal factions they can “awaken” to serve the dark gods. I enjoy their playstyle and roster quite a bit. Three legendary lords is more than some of the other DLC factions can boast, though they have a somewhat unimpressive seven unique quest battles between them (mostly for Archaon - Sigvald only gets two and Kholek a measly one). Call of the Beastmen Campaign Pack ( )What’s in it?Unlocks the Beastmen faction for the Grand Campaign with two legendary lords - Khazrak One-Eye and Malagor the Dark Omen (a third, Morghur the Shadowgrave, was made available later as free-LC and will be unlocked by anyone who buys this pack today). The Beastmen are an aggressive, skirmish-friendly army that specializes in lightning ambushes with fast infantry and some truly devastating monstrous units.
This pack also includes a mini-campaign, An Eye for an Eye, in which Khazrak faces off against his human nemesis, Boris Todbringer.Is it worth it?The mini-campaign is probably something you will play once and then never think about again, so the bulk of the worth of this DLC will come down, once again, to how much you enjoy the Beastmen lore and playstyle. They’re a horde faction, like Warriors of Chaos, but have some unique abilities like being able to set up a hidden camp to lick their wounds in secrecy after a tough battle, and using the “beastpaths” to subvert natural obstacles and enemy armies for excellent campaign mobility.
They’re also one of the harder factions to get the hang of, and I probably wouldn’t recommend them for total newcomers to the game. The beastmen lords get a skimpy five unique quest battles, but their Grand Campaign final objective unlocks a sixth, rather exciting finale battle called The Fall of Man. The Grim and the Grave Lords Pack ( )What’s in it?The top billing here are two new legendary lords: Volkmar the Grim for the Empire and Helman Ghorst for the vampire counts, but this only the tip of the spear. It also introduces two new Vampire units (Corpse Cart and Mortis Engine) and three new Empire units (Free Company Militia, Flagellants, and Knights of the Blazing Sun), as well as several Regiments of Renown for both factions - upgraded, elite versions of existing units. Finally, each faction gets a new lesser lord: the Arch Lector for Empire and the Strigoi Ghoul King for Vampires.Is it worth it?If I had to skip one DLC on this list, The Grim and the Grave would be the easiest to give a pass.
Ghorst is probably the least interesting Legendary Lord in all of Total War: Warhammer, and the one I’ve used the least by far in campaign or multiplayer. Volkmar is kind of cool in that he’s a religious leader, as a counterpoint to the Empire’s other options (a political leader and a magical leader). The coolest bits here are the regiments of renown, the new units, and the Strigoi Ghoul King, whom I absolutely love.
If Empire or Vampire Counts is your main faction and you want full access to all of their battlefield options, this is probably worth getting. The King and the Warlord Lords Pack ( )What’s in it?Following the format of The Grim and the Grave, this pack fleshes out the other two launch races. Dwarfs get King Belegar Ironhammer of the Eight Peaks and Greenskins get the ruthless goblin warlord Skarsnik. New dwarf units include Bugman’s Rangers and the iconic Bolt Thrower, while the goblins can call on Squig Herds and Nasty Skulkers. Each faction also gets a roster of Regiments of Renown and a new lesser lord (the Runelord for Dwarfs and the Night Goblin Warboss for Greenskins).Is it worth it?Unlike the other Lords pack, The King and the Warlord is pretty effortless to recommend.
Both Skarsnik and Belegar get interesting, different start positions from their base factions with objectives and campaign pacing that almost make them feel like new factions. The new goblin units make it much more viable to build goblin-focused armies than in the vanilla game, playing to their strengths and giving them some good cavalry options. Leading the humbled and beleaguered Belegar to retake his ancient, mountain home was challenging, engaging, dramatic, and overall one of my favorite campaigns in the game. The Realm of the Wood Elves Campaign Pack ( )What’s in it?Unlocks the Wood Elves faction for the Grand Campaign with two Legendary Lords - Orion and Durthu. Wood Elves (another favorite faction of mine from the tabletop game) are superlative archers and masters of terrain, notable in that they don’t get any walls or defensive structures in the campaign - you’ll have to come up with clever ways to use the land as your fortress. You’ll also get the Wood Elf-focused mini-campaign, Season of Revelations.Is it worth it?Wood Elves can be an extremely fun and also an extremely frustrating faction to play in the Grand Campaign.
Their army roster can be devastating if used correctly, but their economic mechanics often force you to expand into lands you’ll have a very hard time defending or else wait around in your forest and gain currency through making treaties with other “good” factions. That being said, I love every minute of playing Wood Elves that I’m not actively bashing my head against a wall. Like Beastmen, they’re definitely not a strong beginner faction. But for experienced players and those who like to maneuver small, fragile but deadly units around tactically to pick apart a superficially stronger army, they scratch a lot of itches. It’s also worth noting that Durthu’s focus on monstrous forest spirits can almost make it feel like you’re getting two factions for the price of one, as different as they feel on the battlefield.
Blood for the Blood God ( )What's in it?To get around age-rating guidelines and restrictions, Total War titles have long since been devoid of any kind of blood, gore or other graphical representation of what happens when people try to kill each other. Starting with Rome 2: Total War ( ED: that is the correct way round, by the way), Creative Assembly have been selling DLC that allows players to enable these kind of graphic effects. Like similar DLC in past games, this doesn't add an gameplay features - you only unlock some extra graphical settings so that you can see blood spill, limbs get chopped up, and all that other happy stuff.Is it worth it?These DLCs always get bad ratings on Steam, but we suspect if it was made available for free they wouldn't be able to get the lower age-rating they enjoy - which is the whole point. If your really, really want to see heads get chopped off in your Warhammer campaign, then this is a no brainer, but is' hardly a 'must have'. Norsca Campaign Pack ( )What's in it?Also known as the 'fantasy Vikings' pack, this DLC introduces a new faction, the Norsca, complete with a new unit roster and some unique quest-like campaign objectives. They’re one of the most exciting armies to control on the battlefield, although on the strategic map they’re not quite as different and fresh feeling as, say, the Wood Elves, but still have a fairly hefty chunk of unique stuff to try.Is it worth it?These guys have quickly risen to become roster to play in skirmish and multiplayer. Of their two legendary lords, only Throgg feels like he can match up to some of the beefier leaders of the other factions, and I felt the campaign ended suddenly and with an anticlimactic lack of fanfare after all of the epic events leading up to that final turn. Still, I can’t help but be impressed by the art, the mechanics, and the overall savage attitude packed into this DLC.
It’s an easy one to recommend.Along with the Bretonnia faction DLC mentioned above, there are a handful of other free DLCs as well, however these are exclusively all just extra lords for the base factions. Since you don't have to pay for these you can check these out at your leisure, however if you'd like a quick summary of what the Lords are like let us know in the comments and we can get back to you. The good news though is that there isn’t a single piece of DLC I’d call a for-sure pass or outright bad. The bad news is, if you’re on a budget, that’s not necessarily a good thing.Overall, you’ll get the most for your money if you pay attention to the playstyles the new lords and factions bring to the table, and focus on the ones that seem most appealing to you.
Empire Army CompositionCommon questions about the Empire is: What makes for an effective army? What is the ideal Empire army composition? I’ll go over a few armies I used for my Legendary Empire campaign.Let’s start with the basics. To perform “anvil and hammer” tactics, you’ll need:. Front-line composed of infantry (the anvil). Cavalry (the hammer).
Ranged missile infantryThat is a good place to start. Ideally, front-line infantry has shields in order to reduce the damage they receive from ranged attacks, which helps their longevity. Swordsmen and Spearmen (with Shields) fill this role nicely in the early and mid-game. From there, you want to concentrate on melee attack, melee defense, and armor.For ranged infantry, crossbowmen work well, even into late game. You will want to transition to handgunners eventually due to their armor-piercing damage.The important thing is to make sure you’re covering the important characteristics:. Anti-Armor. Anti-LargeMy personal style when building armies is very defensive: Artillery, strong melee infantry, and ranged infantry to counter enemy ranged infantry.
Cavalry are used to flank, take out enemy ranged infantry and artillery.I divide up my armies into three types: Main army, sub-armies, low-budget armies. Main ArmyMy main army is designed to fight just about any faction, and is heavily anti-armor with some anti-large. It also costs the most so I don’t run more than one of this type. Empire Guide – Empire Army Composition. Legendary Lord (Karl Franz). Warrior Priest – spells, defensive combat stats, and replenishment skills like Heal Troops. 4 Steam Tanks.
4 Handgunners. 6 Greatsword Infantry. 4 Demigryph Knights (Halberds)This army fights defensively using the Steam Tanks, LL, and Warrior Priest as the front contact line.
Enemy units will swarm and surround these units.The handgunners take up positions behind and fire directly into the enemy as they swarm your Tank/LL/WP line. As your front line are all singular entity units, there’s a lot of free space and you can shoot without worrying about friendly fire. The handgunners can also be shifted to the flanks to fire on ranged cavalry who attempt to fire on the far wings of your army.Demigryph halberds solve three problems: Needing anti-large, needing cavalry to flank the enemy, and taking out artillery. They pretty much eliminate the need for horsemen and halberdiers. I usually keep these in the back to meet large unit attacks. They can also spot cover for handgunners if units break away from your steam tank front line.As strong as this army is, it has a downside: It is very expensive.
Total War Warhammer 2 Chaos Guide Reddit
You will most likely be able to field only one of these armies until you take a lot of territory. Standard ArmyThese are standard armies that are well-balanced between cost and effectiveness. Legendary Lord. Warrior Priest (specialized for replenishment) – Decent melee fighters with skills to use in battle to protect your units.
Total War Warhammer 2 Chaos Army Guide
With high replenishment, your army can keep going without rest. 4 Crossbowmen – swap these out with Handgunners when fighting Dwarves, Chaos, or Brettonia. 2 Spearmen with shields – Excellent at covering flanks, these units will be your budget anti-large units. These should be swapped out for halberdiers mid to late game depending on need.That is a core of nine units.
The rest can be filled in how you want, but you want to cover a few bases:. 4-6 Melee units – At the start of the game, these can be swordsmen (or five and a RoR Sons of Sigmar). Later, swapping them for Greatsword infantry is good to deal with late-game high armor units. 2-4 Cavalry – Reiksguard is good in this role, but late game you want Knights of the Blazing Sun instead. 1+ Artillery – Artillery is good in general to deal long-range damage, but more importantly it will force the AI to attack you. Mortar early game, then helstorm rocket battery or great cannon mid to late game. Witch Hunter (for Accusation and agent protection) – Entirely optional; I use them in certain situations.While there is no single “best army”, this should provide you with a decent idea of what to build around.
Total War Warhammer 2 Release Date
Obviously, depending on the enemy faction you’re dealing with, make adjustments (more halberdiers against Brettonia or more cavalry against Dwarves, for example). Low-Budget ArmyYou will need armies to keep public order stable in newly conquered territory while your regular armies fight, or need an army to chase down stragglers. That is where the low-budget army comes in. Nothing fancy with a solid backbone, this army is composed of swordsmen, spearmen with shields, crossbowmen, and mortars.
This army is great for reclaiming razed territory also (a must as Chaos factions will blow up all the cities they attack). ConclusionI hope this guide is useful for you, please leave feedback and also your input on what you think makes for a good army!
The newest Total War game is here. Total War: Warhammer 2 is the sequel to last year’s glorious fusion of The Creative Assembly’s strategy franchise with the Warhammer mythos, and continues the story that is anticipated to be a trilogy. As is often the case with these games, it is deep, complex, nuanced, vast, and entirely overwhelming and intimidating, even to franchise veterans, and especially for newcomers.Which means that everyone needs some help with this game. There is no shame in that- and that’s where we come in, see? In this guide, we share some basic tips and tricks, a guide to base building, to the classes in the game, to fighting corruption, and to the kinds of units in the game. Let’s get started.TIPS AND TRICKS. Let’s start with the basics- focus on the campaign first.
It is an excellent way of coming to grips with the nuances and complexities in the game. Have a varied army- different kinds of units, so that you are equipped to handle a range of situations, terrains, and enemy responses.
Build, build, build- a healthy military relies on a healthy economy, and a healthy economy relies on development. Continue to develop things in the grand campaign, so you have a vibrant economy that can sustain a military. Use terrain and the lay of your land to your advantage. Try gaining higher ground, or bottlenecking your enemy- anything that can swing the tide of the battle your way, or just give you an advantage. Don’t be afraid to spread your units apart. Not too far apart- you don’t want them isolated and outflanked.
But having discrete formations that you can use to have a multi-front assault isn’t a bad thing.BUILDING SETTLEMENTSThere is a nuanced city management game built into Total War. If you have played a grand strategy game, you know at least the basics- every turn, you can use resources to build buildings or units inside your cities and provinces, and these in turn fuel your economy you can use to expand further.Expansion in Warhammer 2 is contingent on two resources: Gold, which you get from buildings, from looting enemy settlements, and simply as profit from a healthy economy, and population surplus. Population surplus is something that you gain at the end of each turn, and that you can then invest into either developing your existing settlement, or expanding outward.
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